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An Edutainment Platform for Preschoolers

UI / UX 

An academic project based on real-time research and findings.

THE PROBLEM

How many times have you seen a child being handed over a phone? When they are fussing over eating? Outside a trial room? When guests come over? Sometimes even as bait? This has become such a common sighting that it might not even strike us as unusual.

THE SCOPE

Children of today’s age are very fascinated by gadgets and have a considerable amount of screen time. I want to optimise this screen time in a way that children not only enjoy it, but also learn through it.

Children start learning ever since they’re born. Their young minds are very curious, moldable and are capable of absorbing a lot of information. This is the stage when they start developing and shaping up their individual personalities. This is, thus, a crucial stage which needs to be carefully catered to.

ABOUT TEA VILLA CAFE

A chain of casual dining cafes, they offer a contemporary, warm ambience and judge themselves by customer satisfaction.

TARGET AUDIENCE

Age group: 16-35 years

Location: Tier 1, Tier 2 cities of India

Income groups: Upper middle class

Genders: All

SWOT ANALYSIS

For existing systems in restaurants which utilise technology for dine-in and takeaway services.

A few examples of such systems: kiosk systems, digital ordering systems

SWOT Analysis.jpg

STAKEHOLDER MAPPING

This helped me understand the possibility of who could affect/ be affected by my system.

Stakeholder Mapping.jpg

COMPETITOR ANALYSIS

Direct competitors:

  • McDonald’s (kiosk system)

  • Taco Bell (kiosk system)

  • Domino’s (application)

Indirect competitors:

  • Swiggy (application)

  • Zomato (application)

  • Prithvi Cafe (this is a very popular cafe in Mumbai)

PERSONA MAPPING

PERSONA 1 

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Name : Tanisha Grover

Age : 20

Education : Architecture

Home town : Mumbai

Family : Lives with parents and younger brother

Occupation : Student

About :

  • Tanisha is a second year college student

  • She is average in academics

  • She loves spending time with her friends

  • She loves food

  • She is a very frequent user of her phone

Goals :

  • To enjoy a good ambience

  • To satisfy cravings

Frustrations :

  • Waiting (for table and for attendant)

  • Having to ask the attendant how much more time order will take

PROBLEM STATEMENT 1

Tanisha Grover is a 20 year old Architecture student who needs clear information about her order because she does not want to keep asking the attendant for the same.

PERSONA 2

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Name : Manish Gupta

Age : 35

Education : Engineering

Home town : Mumbai

Family : Lives with wife

About :

  • Manish is a reserved, working professional with 9 years of experience

  • He got married 2 years ago

  • He is a senior engineer, with a highly disciplined lifestyle

  • He likes to be independent of others

Goals :

  • To spend quality time with wife

  • To relax with a peaceful mind

  • To try food from different restaurants

Occupation : Civil engineer

Frustrations :

  • Not able to spend enough quality time with wife

  • Has hectic work hours

  • Ordering process is heavily dependent on restaurant attendants

PROBLEM STATEMENT 2

Manish Gupta is a 35 year old Civil Engineer who needs a food ordering system with minimal human interaction because he prefers to do his tasks independent of others.

EMPATHY MAPPING

An empathy map helped me gain deeper insights into my user, their thoughts, feelings and behaviours.

WEBSITE UX Design Sem 5.jpg

THE SYSTEM

The system I created for Tea Villa Cafe aims to unite the physical and digital arenas while ensuring that all customers have an enhanced, seamless and memorable experience.

It caters to customers who visit the cafe. They may be visiting for dine-in or takeaway services.

For dine in services : 

On arrival, customers will be provided a tablet by Tea Villa Cafe. This tablet will contain the created system. Once seated, the interaction with the system will begin. While leaving, the customers will hand the tablet back to the restaurant.

THE PROBLEMS

  • Food menus are not very descriptive, visually and informatively. They thus do not help the customer much while making a choice

  • Not enough information is conveyed to customers in terms of preparation time, ETA, order status etc. This leads to the customer being impatient and unwillingly unaware

  • The waiting time in restaurants (for food, for the attendant) is a cause of displeasure among several customers

  • Some customers are hesitant to call the attendant multiple times

For takeaway services : 

On arrival, customers will be given a choice between ordering using the restaurant tablet or ​ordering using their own device. (scanning a QR code will allow customers to go ahead with this option)

THE SOLUTIONS

  • Concise descriptions and photographs for each dish

  • Order tracking’ available to users, which shows the ETA of their order. A kitchen camera feature also introduced which allows the customer to view their food preparation. (An optional feature which can be turned on/off by the restaurant)

  • A ‘Leisure’ section which offers games and reading material (online and offline)

  • An ‘I require assistanceoption available at all times, to help users who are not technologically sound

  • An option to choose the sequence in which the customer would like their dishes to be served (if any)

  • Incentives appeal to all. Thus, a reward point system wherein, points can be utilised to avail discounts.

NAVIGATION FLOW

Navigation flow

MEDIUM ARTICLE

My Medium article was chosen to be published by Bootcamp, a part of the UX collective (the largest design publication on Medium)

THE UI

Designed for tablets

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Few of the designed screens for dine in customers who have logged in

Few of the designed screens for

takeaway customers ordering as guest

UI prototype video : Click to play

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